At this stage of the game, I have managed to create a history, and develop the basic idea of a the way the game will play in the PvP aspect, as well as some sort of an idea on the PvE. I will focus on the PvP first, and later the PvE will be introduced.
The PvP is inspired by Titanfall, Destiny, Battlefield, and Paragon. The maps will be large, like those in battlefield, allowing a large pool of players to be in one match together, without everyone being right on top of each other. The movement system will be similar to Titanfall, Players can wall run, slide, sprint, and gain momentum, allowing for maximum movement around this massive map. The weapons are designed in similar ways to those of Destiny, Each one gets a unique name, a matching look, and matching perks. Similar to Paragon, as you play through the game you will be able to gain a form of XP that lets you make yourself stronger.
Each player will have a fairly simple kit, Primary weapon: being a close range weapon such as a sword, axe, spear, etc; a Secondary Weapon: SMG, light assault rifle, etc; a passive ability: Invisibility, raith form; and an active ability: grapple hook, tracking ward.
As you kill players you gain soul points, every so many souls points you get a soul stack. For every soul stack you can make your weapons more powerful. These effects will only occur during the match. After a match you gain bounty from the kills you make, which can be used to get new weapons and armor.